![]() That specific mission type is also a victim of Space Punk's inconsistency. But then you've got missions that task you with jobs like collecting batteries and powering up generators, and boy is that a chore-especially when you're not warned that the batteries drain quickly while you're carrying them, necessitating repeated trips if you're distracted for even a second. If you're lucky, you'll just need to blow up some stuff. ![]() Absent any context, world building or creative objectives, there's nothing to set the missions apart, aside from how much faffing around you have to do. Unlockable skills then offer a bit more versatility, letting you unload rockets on the gormless robots, or suck them into range so you can start hitting them with a hammer.Īs much as I like dismantling evil machines, after a few hours I was starting to get the itch to move on-and not to one of the other worlds, which I'm yet to unlock. I've yet to come across any weapons that match Borderlands' out-there arsenal, but so far all of them have been punchy and explosive, with the constant onomatopoeic feedback making it feel like I'm doing something exciting rather than just slowly walking backwards while hammering the trigger. ![]() The actual shooting, and occasional hitting, is actually a lark. You go out, shoot some shit, do some busywork and then come home. There doesn't appear to be much difference between fleeting missions that are only up for a specific time and campaign missions connected to quests. Why couldn't all of them be that simple?Īfter accepting a quest, you hit up another station that takes you to a map with an assortment of repeatable missions. But then you've got the fame progression system, which doles out random rewards, unlocks features and opens up new worlds-to access that you just have to hit a button. For every menu, there's a different spot in the hub you'll need to interact with. The same goes for missions, tasks, the microtransaction store, the regular store and whenever you want to unlock new skills. If you need to see your inventory, you have to visit a specific location. Even something as basic as bringing up crucial menus becomes a pain in the arse. For instance, the tutorial mission has slots for other players, but only after that will you discover you need to unlock multiplayer first, which involves completing said mission. We are not responsible for refunding any customs/duty/fees you may have had to pay to your authorities (international orders.This inconsistency is apparent all over the place. Proof of postage is NOT proof of delivery, this can only be obtained with a tracking number. We recommend that you use a tracked delivery service. If an item does not reach us we will not be able to offer you a refund and you will need to claim the loss from the delivery company. You will remain responsible for the items until they reach us. Please enclose the Returns Form with your parcel to enable us to process your return quickly and efficiently. You, the buyer, are responsible for paying to return the item. If you received a shipping discount by ordering multiple items with a total value over £50 and your partial return results in the new total falling short of this amount, your bill will be adjusted to include a shipping fee which will be deducted from your return amount. ![]() You will receive a refund for the returned item(s) only, not the original postage costs. In the case of returns due to a change of mind you may return your kit(s) unopened in original condition within 14 days of delivery for a refund.
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